Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Seedream 5.0 Pro ยท CC0 ยท 11 Oct 2026
Generated from: 16-bit pixel art character animation sprite sheet, strict even grid of 6 columns by 4 rows of equal square cells (24 cells), every frame fully inside its own cell with generous empty margin, nothing touching or crossing the cell borders, no grid lines drawn, no frames drawn. Pure flat white background, one character only, no scenery, no props, no text, no labels, no captions, no watermark, no UI. Style: 16-bit SNES pixel art, hard 1 pixel dark outline, 3 to 4 tone cel shading, light from the upper left, warm saturated Brazilian northeast sertao palette (burnt orange, ochre, terracotta, bone yellow, dark brown leather, dusty green) with a cyan and purple magic crystal accent. Crisp square pixels, no anti-aliasing, no blur, no soft gradients. Character: "Cangaceiro Solar", a lean Brazilian backlands cangaceiro warrior, always facing LEFT in three-quarter side view, full body visible head to feet in every frame, same size and same ground line in every frame. Wide leather hat with upturned brim, ragged green cape, leather bandolier, boots, and one glowing cyan-blue bionic cyborg arm with small cyan crystal detail. He holds a big curved peixeira knife. Row 1, cells 1 to 4: idle breathing loop, 4 poses, cells 5 and 6 completely empty white. Row 2, cells 1 to 6: six frame knife attack, wind-up, lunge and slash. Row 3, cell 1 only: one hit reaction pose, cells 2 to 6 completely empty white. Row 4, cells 1 to 4: four frame death, staggering then collapsing to the ground. Identical character, identical palette and identical scale in every frame.
Creator
Carlos Calebe Sousa
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.