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Made with Seedream 5.0 Pro ยท CC0 ยท 12 Aug 2026
Generated from: Clean simplified 2D side-view cel-shaded video game stage planning reference for a Candy Kingdom metroidvania, landscape 16:9 composition. Flat readable terrain silhouettes, clean cel-shaded cartoon game-planning style, not detailed final art, no characters as the focus, no UI panels, no portal symbols, no doorways to other worlds. One single connected stage divided into three large horizontal bands stacked vertically, clearly distinct from each other: BOTTOM UNDERGROUND BAND: a large maze-like candy cave region built from chocolate caverns, candy-rock tunnels, syrup channels, and wafer and cookie structures. Show many branching tunnels, vertical drops, loops, shortcuts, pitfall gaps, spiked trap corridors, enemy-filled passages, hidden rooms, secret pockets, and empty alcoves reserved for future collectibles. MIDDLE OUTDOOR BAND: a candy forest with lollipop trees and candy houses forming a candy village, a winding syrup river, bridges, ledges, floating platforms, gaps, trap zones, enemy zones, optional side routes, and hidden rooms. In the center include one very large open boss arena much bigger than every normal room, with a wide flat floor and high ceiling, open and uncluttered, and a large gorilla silhouette standing at one side of the arena for scale. TOP SKY BAND: a candy sky region with pastel clouds and floating candy platforms, reached only by a vertical climb of hanging vines rising from the middle band up to elevated sky platforms. Show multiple floating platforms, connected sky rooms, hidden areas, enemy zones, traps, and collectible alcoves. Sparse small labels only: 'Underground', 'Middle', 'Sky', 'Monkey vine route', 'King Cotton arena'. Include many rooms, main routes, alternate routes, reward dead ends, high ledges, side tunnels, secret pockets, and loops across all three bands. Readable linework, flat cel shading, candy color palette: chocolate browns, mint green, pink, cream, and pastel sky blue.
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user_d35ab7ae
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