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Made with GPT Image 2 ยท CC0 ยท 11 Sept 2026
Generated from: Seamless tileable game water terrain tile, top-down flat view, 2D vector cartoon style for a whimsical dark-medieval fantasy strategy game. The entire square tile is ONE single perfectly flat, uniform, solid fill of muted medium slate blue hex 264D80 (RGB 38, 77, 128) - completely even everywhere, with no gradient, no shading, no lighting variation, no vignette, no noise, no grain, no dithering, no texture, and no darkening at any edge or corner. Over that flat blue, only TWO very small simple white wave marks survive: each is a single short thin hand-drawn double-arc wave squiggle, about 1/16 of the tile width, pure white with a soft pale edge, placed irregularly at different heights and different distances from the centre, and both at least 15 percent of the tile away from every border so no mark is cut by the tile edge. Strictly nothing else in the image: no long lines, no continuous lines, no parallel rows of waves, no repeating pattern, no grid, no stripes, no bands, no many small ripples, no sparkles, no foam, no fish, no rocks, no text, no border, no frame, no bevel, no drop shadow. Empty, sparse, calm open ocean with lots of plain flat blue. Muted desaturated palette, not tropical cyan. The left edge must continue exactly into the right edge and the top exactly into the bottom.
Creator
Mark Lugert
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