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Made with Nano Banana 2 Lite · CC0 · 16 Oct 2026
Generated from: Wide 2D side-scrolling fighting stage, a narrow cobblestone alleyway at night lined with glowing card-suit neon signs on brick walls, rain-slicked ground reflecting cyan and magenta neon, stacked wooden crates as side obstacles, depth receding into a glowing archway at the back, camera at character eye level Drawn in this game's art direction: Stylised flat vector 2D illustration, sharp ink outlines, cel-shaded fills with no gradients, neon arcade glow effects and electric rim lighting, high-contrast dark backgrounds, saturated palette of gold, crimson, electric blue and deep violet, dynamic composition inspired by 1990s arcade fighter card art Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Manuel Ramon Campos Garcia
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