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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the same narrow, long communal-house room and the same first-person in-game camera view looking down its length, and keep the same rough grey pencil-and-marker storyboard sketch look with one warm accent colour, loose flat shapes, no shading clutter and no text. Change only the tall kitchen cabinet: make it stand perpendicular to the left-hand wall, with its narrow end pressed flat against the wall, so the cabinet projects out into the room like a thin dividing partition. Its doors face toward the fold-out sofa, away from the wall, closed. The cabinet clearly divides the small kitchen zone near the entrance from the main living room. Everything else stays exactly as before: worn interior, old refrigerator with microwave on top, hotplate on the counter, coffee-cup wallpaper, blue patterned wallpaper, blue curtains, two windows, TV between them, wall carpet above the sofa, mother's panda embroidery, long narrow floor carpet, and the two cats (peach Manana and the grey cat) on the floor. Simple readable shapes, clear silhouettes, few flat materials, honest low-detail game look.
Creator
Мадара Учиха
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