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Made with Grok Imagine ยท CC0 ยท 25 Sept 2026
Generated from: A pixel-art TILE SHEET for a dark high-tech underground bunker, drawn in the style of Final Fantasy VI in-game exploration graphics (SNES 16-bit). LAYOUT: exactly 3 by 3 equal square 32x32 tiles arranged in a clean grid, each tile fully separated by a thin clean gap of flat magenta (#FF00FF) background, no labels, no numbers, no text, no border. VIEW: perfectly straight top-down overhead, zero perspective, zero camera tilt. STYLE: true pixel art, hard pixel edges, visible chunky pixel clusters, no anti-aliasing, no smooth gradients, no photographic noise, three-tone dithered shading on every surface (light face, mid tone, deep shadow tone) with visible checkerboard dithering between bands, thin black outlines between plates and seams. CONTENT, one per tile: (1) plain riveted steel plate flooring, (2) panelled steel floor with recessed seams and corner bolts, (3) dark metal mesh grate floor with a grid of square holes, (4) steel floor with a recessed glowing cyan light strip running through the middle, (5) steel floor with an amber diagonal hazard warning stripe, (6) worn scratched steel plate floor variant with grime streaks, (7) larger square-checker floor plating variant, (8) mesh grate floor variant with deeper shadow, (9) very dark shadowed floor plate variant. PALETTE: limited, about 14 colours - dark slate blue-grey steel, mid grey-blue, pale grey-blue highlight, near-black shadow, one bright cyan glow, one amber accent. Each tile must be a seamless repeatable texture, edges match edge to edge. No shadows cast outside the tiles. Grimy, used, industrial, not clean.
Creator
Dominic Russell
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