Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 9 Jul 2026
Generated with prompt: Build a 2D top-down action-RPG called THE WASTELANDS — a single-player adaptation of my Twitch chat RPG. Tone: boozy post-apocalyptic UK comedy (off-licenses, council estates, dodgy kebabs — grimy but funny, never grim). Godot 4, pixel-crisp 2D, controller + WASD/mouse. USE MY EXISTING ART (already on disk, do not generate substitutes): - Player characters: animated sprite frame sets in "C:/Users/ryan_/Desktop/Stream RPG Chat Game/server/static/class_bosses/<Class>/frames/" — classes Warrior, Rogue, Mage, Healer, Paladin, Hunter (plus gender variants like Warrior_F), each with idle / normal_attack / block / parry / death animations as numbered PNG frames. Use these as the player sprites. - Bosses: portraits in "server/static/bosses/*.png" and animation sets (idle/attack/hit/death frames) in "server/static/bosses/anim/<stem>/frames/". Good starter bosses: the_soggy_landlord, bongzilla, the_grim_reefer, rat_king. - Items/UI: 129 icons in "server/static/icons/" — potion_*, weapon_<arch>_<tier>, armour_<arch>_<tier>, trinket_*, bag_*, crate_*, zone_*, resource_caps, resource_parts, pet_*, action_* (use action_* on buttons, resource_caps as the currency icon everywhere). CORE LOOP (adapted from the chat game): - A small hub called THE LAST ORDERS (a ruined pub) with four exits to zones: The Off-License (potions bias), The Motorway of the Damned (gear/parts bias), The Estate (caps bias), The Peat Bogs (XP bias). Zone crest icons: zone_offy, zone_motorway, zone_estate, zone_bogs. - Zones are small handcrafted top-down maps with wandering trash mobs, lootable containers (caps, parts, potions), and a boss arena gated behind exploration. - Real-time combat: light attack (5s-cooldown feel is gone — make it action combat), heavy Power attack on cooldown, Block (halve next hit), Parry (timed window, deflect + counter). Map these to the four combat icons action_attack, action_power, action_block, action_parry on the HUD. - IMPAIRMENT METER (the signature mechanic): drinking potions/loot raises it. Tipsy (25+): +crit chance, slight camera wobble. Wrecked (50+): more damage dealt AND taken, wobblier. Absolutely Gone (75+): screen sways, controls get slippery, but 5% chance any hit becomes a massive Blackout Rage crit. Sober up over time or with Clarity Tonic / a Rest at the pub. - Progression: caps (currency), parts (upgrade weapons/armour through tiers Common → Rare → Epic → Legendary using the tiered weapon/armour icons), 17 potions from potion_* icons with the same silly effects (Emergency Bong Rip: heal + impairment; Tactical Chunder: clears impairment, costs HP; Leeroy Jenkins Spliff of Faith: 4x next hit but the enemy WILL hit you back). - Hunter class gets a pet follower (pet_* icons for selection; simple follow + occasional attack proc with silly text popups). MVP SCOPE (build in this order, playable at every step): 1. Pub hub + one zone (The Off-License) + player movement + one class (Warrior) with idle/attack animations wired from my frames. 2. Combat vs one boss (The Soggy Landlord) using its anim set: idle/attack/hit/ death, simple AI (approach, telegraphed swing, occasional area slam). 3. HUD: HP bar, impairment meter with tier label, caps/parts counters (icons), 4 action buttons with cooldown sweeps. 4. Loot + potions inventory (icon grid) + the impairment effects. 5. Then: remaining 3 zones, 3 more bosses, weapon/armour tier upgrades at a pub workbench, class selection screen with the other five classes. FEEL: chunky screenshake on hits, damage numbers in the game's gold-on-dark UI style (#e0c068 gold, #14100a background), boss intro banners in the voice of the game ("THE SOGGY LANDLORD emerges — he's watered down his last pint"), death messages that take the piss gently. Flavour text popups on loot ("You find 40 caps and a sense of impending doom").
Creator
D-cyfer
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.