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Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: Tile atlas of building parts seen from ABOVE (top-down) for a 2D RPG map editor. The image is divided into EXACTLY 5 columns by 4 rows of 20 identical equal-sized square tiles that fill the image completely edge to edge - no gaps, no gutters, no margin, no frame, no grid lines, no border, no text, no numbers, no labels, no watermark. Every tile is a flat straight-overhead orthographic top-down view painted to its own cell edges, a seamless repeating pattern where that makes sense, one single building element per cell, nothing crossing a cell edge. Hand-painted 2D game art, clean readable shapes, natural saturated colours, soft shading, no perspective, no isometric, no 3D render. Order left to right, then top to bottom: row 1 vertical wooden plank wall, red brick wall, whitewashed plaster wall, grey stone fortress wall, ruined broken wall with gaps and rubble. Row 2 the ridge cap at the top of a pitched red tiled roof seen from above, the eave at the lower edge of that same pitched red tiled roof seen from above shaded to pair with the ridge tile next to it, a single brown wooden door seen from above, a double wooden door seen from above, a heavy wooden gate seen from above. Row 3 a large window frame with glass seen from above, a round grey stone pillar seen from above, wooden stairs seen from above, wooden plank floor, a grey stone terrace floor. Row 4 a wooden balcony railing seen from above, a brick chimney seen from above, a grey stone path, a brown wooden fence seen from above, a grey stone fence seen from above.
Creator
Moo Sinn
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