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Made with Grok Imagine ยท CC0 ยท 24 Sept 2026
Generated from: Crisp retro 16-bit pixel art sprite sheet: a horizontal strip of exactly 4 frames, single row, evenly spaced, of the SAME original enemy creature in a 4-frame walk cycle. Character: a huge hulking brute, enormously wide shoulders and arms, tiny bald head sunk between the shoulders, hunched heavy posture, dark purple-grey leathery hide, thick slab-like forearms dragging low, no weapon. Seen from a HIGH TOP-DOWN three-quarter angle, camera looking down from above and slightly in front, so his massive shoulders and arms dominate and his legs are short and foreshortened. He lumbers toward the viewer, DOWN the screen, walking in place. Full body visible in every frame, centered in each cell, identical size, identical palette and identical costume in all 4 frames, only the arms and legs change. Chunky hard-edged visible square pixels, no anti-aliasing, no gradients, flat cel shading, thick dark contour outline, limited palette of about 12 colours: dark purple, slate grey, deep charcoal, muted bone white, dull tan hide and one toxic green accent. Massive wedge-shaped silhouette that reads instantly at small size against a dark floor, clearly bigger and wider than a normal grunt. Plain flat solid magenta background (#ff00ff), no ground shadow, no grid lines, no border, no labels, no text, no watermark.
Creator
Jorge Yurem Valenzuela Montalvo
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