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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Side-on 2D game view, orthographic camera, of a small stocky hooded miner with a brass lantern on the belt swinging a short pickaxe at a grassy dirt block on a flat hillside at morning; three loose blocks pop free and float slightly beside the hole; behind the miner two pine saplings and a grey boulder; clear silhouette, flat readable shapes. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
さわはる
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