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Made with text-to-3d ยท CC0 ยท 29 Sept 2026
Generated from prompt: Create a large, highly realistic Brazilian urban district as one coherent game-ready GLB environment, not a small diorama. Use a broad connected street network with asphalt avenues, cobblestone side streets, sidewalks, curbs, drainage, road markings and several speed bumps. Fill the district with many varied houses, row homes and two-story homes with walls, metal gates, balconies, yards and trees. Add a dense hillside favela with many tightly packed colorful brick-and-plaster homes and narrow alleys. Add multiple mid-rise apartment and office buildings, a gas station, generic neighborhood post office, shops, school, warehouses, utility poles, overhead wires, streetlights, parked generic cars and urban clutter. Use realistic Brazilian proportions, weathered PBR materials, clear playable streets and open spaces, no people, no readable logos, no floating parts, watertight meshes, clean UVs, optimized real-time geometry, one large GLB map.
Creator
Batista Rita
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