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Made with Seedream 5.0 Pro ยท CC0 ยท 24 Sept 2026
Generated from: Top-down 2D game sprite sheet, a strict 4 columns x 4 rows grid, 16 equal cells, on a pure flat white background. No grid lines, no borders, no text, no labels, no watermark. Every cell contains the SAME single soldier character, identical scale, identical size, centered in its cell, occupying about 75 percent of the cell. View: perfectly orthographic bird's eye view from DIRECTLY ABOVE (top-down), so you see the top of the helmet, the shoulders, the arms and the rifle barrel protruding forward in the direction the soldier faces. Character: one modern military operator in NEUTRAL LIGHT GREY and pale grey-white tactical gear, a plain grey helmet and a dark grey assault rifle - the whole figure is almost monochrome grey so it can be recoloured by a team tint in code. Desaturated gritty military palette, soft ambient occlusion, subtle contact shadow under the body, semi-realistic tactical illustration with readable silhouette and a dark outline. Row 1: soldier aiming and facing UP (barrel pointing toward the top edge). Row 2: soldier facing RIGHT. Row 3: soldier facing DOWN. Row 4: soldier facing LEFT. Column 1 and Column 2: idle standing pose, legs together. Column 3 and Column 4: walking pose, legs in mid stride. Flat pure white background.
Creator
diptalk
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