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Made with Grok Imagine ยท CC0 ยท 13 Aug 2026
Generated from: Classic top-down overhead pixel art sprite sheet for a Bonekeeper player character. Strict clean grid of exactly 12 animation frames arranged in 4 columns and 3 rows. Each frame is an identical square size with even spacing, consistent cropping, no labels, no text, no decorative borders, no overlapping frames. Every frame shows the character in top-down orthographic overhead view seen from directly above: a hooded necromancer with a bone staff and a skull pauldron, simple readable silhouette. Extremely chunky pixel art made of large square pixel clusters, around 16x16 pixel visual density per frame, hard edges, no anti-aliasing, no smooth gradients, no pixel-filtered smooth artwork. Very limited palette of exactly three colors: dark near-black outline, dominant green body color, and one lighter green highlight. Plain solid flat neutral dark background across the whole sheet, no environment, no ground details, no drop shadows, no horizon, no perspective, no front-facing portrait, no side view. Frames left to right, top to bottom: row 1 = idle, walk, run, attack; row 2 = hurt, death, interact, dodge; row 3 = block, class special, victory, level-up.
Creator
Olamide Oguntimehin
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