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Made with Grok Imagine ยท CC0 ยท 13 Aug 2026
Generated from: Top-down orthographic 2D pixel art sprite sheet for a Bonekeeper necromancer in a classic 8-bit/16-bit dungeon game. Camera looks straight down from directly overhead: show a hooded head, robed shoulders, arms, and a bone-topped staff with a skull ornament as seen from above. No front-facing face, no side view, no horizon, no 3D perspective. Each character frame is compact, about 32x32 pixels, built from large deliberate square pixel clusters, chunky crisp pixels, strong readable silhouette, nearest-neighbor edges. No anti-aliasing, no blur, no smooth gradients, no painterly shading, no realistic lighting. Limited palette: deep green, sickly green, bone white, and dark brown. Consistent grid sheet of 12 action frames in order: idle, walk, run, attack, hurt, death, interact, dodge/roll, block/defend, raise skeleton summon, victory, level-up. Every frame same size and evenly spaced on a plain flat dark background. No text labels, no watermark.
Creator
Olamide Oguntimehin
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