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Made with Seedream 5.0 Pro ยท CC0 ยท 23 Sept 2026
Generated from: Professional game-ready 2D character sprite sheet in crisp 16-bit pixel art. EXACTLY 4 frames in ONE single horizontal row of 4 equal-width cells, evenly spaced, clear empty background gaps between neighbouring frames so the frames never touch, no grid lines, no borders, no text, no numbers, no labels. The SAME creature appears in all 4 frames at exactly the same size and scale, centered in its own cell, and the bottom of its feet sits on the exact same baseline in every frame (no vertical drift). Creature: a small blue dragon-like Digimon rookie monster, pure side profile view FACING RIGHT, chubby short body, light blue and cyan scaled skin, cream-white pale belly, a V-shaped mark on its forehead, large round red eyes, a small horn on its snout, short clawed legs, tiny tail, small arms. Walk cycle facing right: frame 1 short legs together with the near leg forward; frame 2 mid-stride with legs clearly apart and the far leg lifted; frame 3 legs together with the other leg forward; frame 4 mid-stride with legs clearly apart and the near leg lifted. Body bobs slightly up and down across the cycle; the legs must be plainly separated and visibly alternating between frames. Retro pixel art rendering: crisp single-pixel dark outlines, flat cel shading, limited palette, hard pixel edges, no anti-aliasing, no blur, no gradients, no dithering, no drop shadow, no floor shadow. Background: perfectly flat solid pure chroma-key green #00FF00 filling the entire image behind the creature, no scenery, no ground, no horizon. Absolutely NO green anywhere on the creature: no green skin, no green eyes, no teal or green shading, no green highlights (its blue must stay clearly blue, not green).
Creator
Martin Oporto
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