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Made with Seedream 5.0 Pro ยท CC0 ยท 23 Sept 2026
Generated from: Professional game-ready 2D character sprite sheet in crisp 16-bit pixel art. EXACTLY 3 frames in ONE single horizontal row of 3 equal-width cells, evenly spaced, clear empty background gaps between neighbouring frames so the frames never touch, no grid lines, no borders, no text, no numbers, no labels. The SAME creature appears in all 3 frames at exactly the same size and scale, centered in its own cell, and the feet sit on the exact same baseline in every frame (no vertical drift). Creature: a small blue dragon-like Digimon rookie monster, pure side profile view FACING RIGHT, chubby short body, light blue and cyan scaled skin, cream-white pale belly, a V-shaped mark on its forehead, large round red eyes, a small horn on its snout, short clawed legs, tiny tail. Bite attack, striking to the right: frame 1 crouched wind-up, mouth closed, hind legs bent, weight pulled back; frame 2 full lunge to the right with jaws wide open showing small white teeth, head and snout thrust far forward, front claws extended, body stretched and leaning into the bite; frame 3 follow-through snap with jaws clamped shut on the bite point, body still stretched forward. Retro pixel art rendering: crisp single-pixel dark outlines, flat cel shading, limited palette, hard pixel edges, no anti-aliasing, no blur, no gradients, no dithering, no motion blur, no speed lines, no impact stars, no drop shadow. Background: perfectly flat solid pure chroma-key green #00FF00 filling the entire image behind the creature, no scenery, no ground, no horizon. Absolutely NO green anywhere on the creature: no green skin, no green eyes, no teal or green shading, no green highlights.
Creator
Martin Oporto
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