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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Oct 2026
Generated from: Game sprite sheet for a top-down 2D action game, realistic detailed human enemy character. Layout: a grid of exactly 4 cells, 2 columns by 2 rows, on a plain flat uniform light grey background. No grid lines, no cell borders, no dividers, no text, no labels, no numbers, no watermark. Exactly ONE character drawn four times, identical in all four cells: the same adult male hostile thug, violent and unhinged, shaved head, wide crazed eyes, snarling mouth bared teeth, heavy build, bare blood-spattered chest and shoulders, dark red torn sleeveless shirt hanging open, dark trousers, fists and forearms smeared with fresh dark red blood. Same clothes, same face, same body proportions, same scale in every cell. HIGH-ANGLE OVERHEAD view, camera above and behind looking down at roughly 60 degrees, so the top of the head and the shoulders dominate and the body is seen from above, NOT a flat side-on view. Cell layout: TOP-LEFT cell shows him facing DOWN toward the bottom of the screen (front view, face and chest visible, looking toward the viewer); TOP-RIGHT cell shows him facing UP away from the viewer (back view, back of the head, back and shoulders, no face); BOTTOM-LEFT cell shows him facing LEFT in profile; BOTTOM-RIGHT cell shows him facing RIGHT in profile. Each figure is a full body, head to feet, centered inside its own cell with equal margins, all four figures identical in size with their feet resting on the exact same baseline. Painterly semi-realistic illustration: real anatomy, detailed muscle definition, torn fabric, sweat, grime and dried blood, menacing brutal dark fantasy horror tone, hard directional key light from the upper left, deep shadows, no cel shading, no cartoon outlines. Grim, dark and bloody, keep the violence raw and uncensored. No ground shadow, no ground line, no floor, no props, no weapons, no other characters.
Creator
Lucas David (fordizzy)
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