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Made with Seedream 5.0 Pro ยท CC0 ยท 24 Sept 2026
Generated from: Create a production-ready 2D game character spritesheet for a Bloodied Knight wielding a heavy war hammer. Arrange EXACTLY 40 equal-size square frames in an 8 columns by 5 rows grid, with no labels, no borders, no gutters, no frame overlap, and the same centered full-body character scale and camera framing in every cell. Keep the knight's design perfectly consistent across all frames: battered dark steel plate armor, crimson torn surcoat, deep red plume, visible blood smears and small scratches, heavy iron war hammer, readable silhouette, dramatic but clean hand-painted fantasy game art, crisp edges, strong contrast, orthographic side-facing 3/4 view, full body including feet and hammer in every frame. Row 1: 8-frame idle breathing/weight-shift loop. Row 2: 8-frame walk cycle carrying the hammer. Row 3: 8-frame war-hammer attack from wind-up through overhead swing to follow-through. Row 4: 8-frame hit reaction, stagger backward while gripping the hammer. Row 5: 8-frame defeat animation, losing balance, dropping to one knee, then collapsing. Use a completely uniform flat bright green background behind every cell for reliable background removal; no shadows, no scenery, no text, no extra characters. The final image must read clearly as a game spritesheet, with consistent lighting and anatomy across all 40 frames.
Creator
Plussix
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