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Made with Seedream 5.0 Pro ยท CC0 ยท 3 Aug 2026
Generated from: Original 2D pixel-art animation sprite sheet for a Godot side-view action game. Character set: BLOOD LEECH, a distinct low crawling parasite, broad flattened red-black segmented body close to the ground, many short tendrils plus two long feelers, no humanoid anatomy, no legs, no weapon. Dark prison-lair palette only: near-black, charcoal, deep burgundy, scarlet red, tiny violet highlights. Crisp hard-edged pixel clusters, no anti-aliasing, no gradients, readable at small gameplay scale, clearly not a human or monster player asset. Make a clean grid sprite sheet with 5 clearly separated horizontal rows and 6 evenly spaced frames per row, same creature and same scale in every cell, isolated on transparent alpha background with no floor, no shadows, no text, no labels, no UI. Rows top to bottom: IDLE (tendrils twitch), MOVE (body undulates with alternating tendril positions), ATTACK (six readable stages: body coils and tendrils pull back in anticipation, stronger wind-up, explosive forward lunge and biting tendril strike/impact with scarlet accent, then recoil, then recovery), HURT (body curls and tendrils fling back), DEATH (flattened collapse, segments split, dark red pixels scatter). Keep every frame inside its cell and aligned for clean slicing; consistent cohesive pixel-art game sprite sheet.
Creator
Dark Fantasy
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