Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Summer Pixel ยท CC0 ยท 18 Sept 2026
Edited image: Use the attached reference image as the ONLY character reference. Redraw that exact same character - Ysolde, a Que Escuta, of the Silvarcana faction - as a game animation sprite strip. CHARACTER (identical in every frame, nothing changed): blindfolded wind-seer woman, late twenties, very pale birch-toned skin, waist-length silver-white hair flowing back with strands lifting as if caught in wind, a wide band of woven bone-white cloth covering her eyes, thin turquoise lines painted from the blindfold down across both cheeks, lips parted slightly as if listening. Long flowing layered robes of undyed bone-white and pale moss-green cloth with deliberately uneven hems, one sleeve very long and trailing while the other ends at the elbow, a collar of carved antler pieces at her throat, a braided cord sash at the waist, long narrow ribbons curling off her back, barefoot. She carries NO weapon, NO staff, NO sword and NO shield in any frame - both hands stay empty. LAYOUT - STRICT: exactly ONE single image containing exactly 6 equal cells arranged in ONE single horizontal row, read left to right. Every cell is the SAME size. In every cell she is drawn at EXACTLY the same scale and EXACTLY the same body height: the top of her head and the soles of her feet are the same distance from the edges of her cell in all six cells. Identical pure 90-degree side profile in every cell, FACING THE VIEWER'S RIGHT, nose, chest, kneecaps and toes all pointing to the right edge of her cell, never front view, never three-quarter view, never back view, never facing the camera. In every cell her feet stand on the SAME horizontal ground line at the SAME height. Wide flat empty gutters between the cells so no figure ever touches or crosses a cell border. No drawn grid lines, no frames, no borders, no numbers, no labels. MOTION - IDLE breathing loop, six frames left to right: (1) neutral relaxed stand with weight even on both feet, arms hanging slightly away from the body, hands relaxed and closed, both feet flat; (2) inhale beginning, chest lifts slightly, shoulders barely rise; (3) inhale peak, shoulders raised, robe hems and back ribbons lifted a little; (4) exhale beginning, chest starts to settle; (5) exhale low, chest settled, hems and ribbons dropped; (6) back to the neutral pose of frame 1, almost identical to it. Only tiny breathing differences - no step, no walk, no lean, the feet never move, the body never leaves the ground line. STYLE - 2D hand-painted fantasy illustration, art nouveau and art deco influence, ornamental linework, decorative motifs, stylized proportions, clean readable silhouette, soft painterly shading, crisp edges, mobile gacha hero art, high detail. Palette of bone white, pale moss green, turquoise, carved wood brown and antler ivory. Cool dappled light from above with a faint turquoise glow, identical light direction in all six frames. NOT pixel art. HANDS: relaxed and closed, or a flat open palm with exactly one thumb and four fingers clearly separated. Never extra fingers, never fused or deformed fingers. BACKGROUND: completely flat uniform pure magenta #FF00FF filling every empty area and every gutter - no gradient, no vignette, no texture, no scenery, no ground, no floor, no platform, no base line, no cast shadow, no drop shadow, no circle under the feet, no frame, no border, no text, no numbers, no watermark. Avoid: blurry, extra fingers, deformed hands, mutated limbs, text, watermark, signature, cropped, photorealistic, 3d render, anime screenshot, pixel art, pixelated, weapon, staff, sword, shield, dagger, cloak, hood, ground shadow, cast shadow, pedestal, frame, border, front view, three-quarter view, back view, facing camera, a different character, changed outfit, changed hair colour, different body size between cells, different scale between cells, figures touching or crossing a cell border, overlapping characters.
Creator
user_74586de9
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.