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Made with Summer Pixel ยท CC0 ยท 18 Sept 2026
Edited image: Use the attached reference image as the ONLY character reference. Redraw that exact same character - Ysolde, a Que Escuta, of the Silvarcana faction - as a game animation sprite sheet for her SECOND ATTACK. CHARACTER (identical in every frame, nothing changed): blindfolded wind-seer woman, late twenties, very pale birch-toned skin, waist-length silver-white hair flowing back with strands lifting as if caught in wind, a wide band of woven bone-white cloth covering her eyes, thin turquoise lines painted from the blindfold down across both cheeks, lips parted slightly as if listening. Long flowing layered robes of undyed bone-white and pale moss-green cloth with deliberately uneven hems, one sleeve very long and trailing while the other ends at the elbow, a collar of carved antler pieces at her throat, a braided cord sash at the waist, long narrow ribbons curling off her back, barefoot. She is a wind-seer with EMPTY HANDS: she carries NO weapon, NO staff, NO sword, NO shield and NO orb in any frame - her attack is a bare-handed wind gesture. LAYOUT - STRICT: exactly ONE single image containing exactly 8 equal cells arranged in 2 rows of 4, read left to right then top to bottom. Every cell is the SAME size. In every cell she is drawn at EXACTLY the same scale and EXACTLY the same body height: the top of her head and the soles of her feet are the same distance from the edges of her cell in all eight cells, and the first row and the second row must NOT differ in character size or camera distance. Identical pure 90-degree side profile in every cell, FACING THE VIEWER'S RIGHT, nose, chest, kneecaps and toes all pointing to the right edge of her cell, never front view, never three-quarter view, never back view. In every cell her feet stay on the SAME horizontal ground line at the SAME height inside her cell. WIDE flat empty gutters between the cells, so no figure ever touches or crosses a cell border. No drawn grid lines, no frames, no borders, no numbers, no labels, no magic effect lines outside her own cell. MOTION - SECOND ATTACK, a large overhead wind summon released downwards, eight frames in order left to right then top to bottom, one continuous gesture that is clearly DIFFERENT from a forward palm thrust: (1) neutral listening stance, arms low, hands relaxed; (2) both hands rise in front of her chest, wrists turned outward, palms up, elbows close to her body; (3) both arms lift further, opening outward, robe lifting off the ground; (4) both arms raised straight up above her head with the hands apart and the palms open to the sky, her whole body stretched upward, chin lifted, hair and ribbons drawn up - the tallest, most vertical pose of the sequence; (5) the two arms snap forward and begin to drive down, torso hinging forward, cloth whipping; (6) THE IMPACT FRAME - both palms driven forward and downward together toward the lower right of the cell, knees bent deep, torso folded forward over the front foot, hair and ribbons streaming backwards - the widest, most extended silhouette of the sequence, the instant the wind is released; (7) follow-through - the arms sweep past the hips and cross low in front of the body, shoulders hunched, cloth still falling; (8) recovery, straightening back up toward the neutral stance of frame 1 with hands lowered. Her torso stays centred on the same point of her cell in all eight frames; only the limbs and cloth move. STYLE - 2D hand-painted fantasy illustration, art nouveau and art deco influence, ornamental linework, decorative motifs, stylized proportions, clean readable silhouette, soft painterly shading, crisp edges, mobile gacha hero art, high detail. Palette of bone white, pale moss green, turquoise, carved wood brown and antler ivory. Cool dappled light from above with a faint turquoise glow, identical light direction in all eight frames. NOT pixel art. Any wind shown is only faint turquoise air streaks and swirls kept close to her arms, never filling the cell. HANDS: FLAT OPEN PALMS with exactly one thumb and four clearly separated straight fingers whenever a palm faces the camera, never a claw, never a fist. Never extra fingers, never fused, doubled or deformed fingers, never more than five digits. BACKGROUND: completely flat uniform pure magenta #FF00FF filling every empty area and every gutter - no gradient, no vignette, no texture, no scenery, no ground, no floor, no platform, no base line, no cast shadow, no drop shadow, no circle under the feet, no frame, no border, no text, no numbers, no watermark. Avoid: blurry, extra fingers, deformed hands, mutated limbs, text, watermark, signature, cropped, photorealistic, 3d render, anime screenshot, pixel art, pixelated, weapon, staff, sword, shield, dagger, orb, cloak, hood, ground shadow, cast shadow, pedestal, frame, border, front view, three-quarter view, back view, facing camera, a different character, changed outfit, changed hair colour, different body size between cells, different scale between cells, figures touching or crossing a cell border, overlapping characters.
Creator
user_74586de9
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