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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: Game camera directly behind a small hover craft banking hard between two tall blocky towers, a curving line of glowing orbs strung down the gap between the buildings, lit windows and thin aerial walkways, streets far below, craft tilted with fins angled, short light streaks behind its thruster. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ivan Pekić
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