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Made with Grok Imagine ยท CC0 ยท 13 Aug 2026
Generated from: Classic 2D top-down pixel-art player sprite sheet for a BERSERKER, seen from a directly overhead orthographic camera with the full body visible from above. The top-down sprite must be unmistakable: head and shoulders toward the upper end of each frame, feet/lower body toward the lower end, weapon and clothing flattened into a top-down ground plane, no horizon, no room perspective, no ground plane shadows, no realistic depth, and no front-facing or side-view pose. Design a burly muscular barbarian with a broad silhouette: bare shoulders, fur mantle, red warpaint, brown leather straps, and a large two-handed greataxe (with red-brown haft) held diagonally or across the body so it reads clearly from overhead. Accent color: crimson red. STRONG pixel-art treatment: low-resolution 16-bit/32-bit game-art look, hard square pixels, crisp nearest-neighbor edges, limited palette, deliberate pixel clusters, no anti-aliasing, no smooth gradients, no painterly rendering, no soft 3D lighting. Lay out a clean 4-column by 3-row grid of 12 equal frames, every frame the same top-down angle and same scale, with row order: idle, walk, run, attack, hurt, death, interact, dodge/roll, block/defend, war cry class special, victory, level-up. Keep the character centered in every frame, uniform sprite scale and frame size across the whole sheet, and no text, labels, or watermark.
Creator
Olamide Oguntimehin
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