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Made with Seedream 5.0 Pro ยท CC0 ยท 29 Sept 2026
Generated from: Use this exact character reference for face, clothing, colors and body proportions: https://res.cloudinary.com/dol86wsz1/image/upload/v1790671134/summer_chat/uploads/8b0b11c8-c78f-4a1b-a4c5-f63a02143bbf/1790671133615-bud.png.png 2D game character animation sheet - the SAME single character shown in exactly 6 frames of a relaxed walking cycle, arranged in a clean 3x2 grid (3 columns, 2 rows), equal cell size, thin plain flat gutters between cells, no frame borders, no labels, no numbers, no text, no watermark. CHARACTER (must be identical in all 6 frames): a sturdy bearded human miner, mid 40s, burly build, short brown beard and moustache, leather miner cap with a round brass headlamp mounted on the front, shirt with torn-off ragged short sleeves, brown leather work vest with two chest pockets, wide leather belt with tool pouches, beige canvas trousers with large side cargo pockets, scuffed dark brown lace-up work boots, a coil of rope slung over his shoulder. He carries an iron pickaxe with a wooden handle in one hand, held low beside his body at his side, pickaxe head near the ground - the pickaxe is NOT shouldered. The pickaxe stays in the same hand in every frame. STYLE: hand-painted semi-realistic 2D game illustration matching the reference, muted earthy palette (brown, olive, beige, warm grey), soft painterly shading, clean readable silhouette, three-quarter front view, full body from cap to boots, centered in each cell, identical scale in every frame. NOT pixel art, NOT cartoon, NOT chibi, no black outlines, no cel shading. MOTION (walk cycle, in place, same body facing the same direction): frame 1 contact pose with right leg forward and left arm forward; frame 2 passing pose with legs together; frame 3 contact pose with left leg forward and right arm forward; frame 4 passing pose with legs together on the other side; frame 5 left foot pushing off behind; frame 6 right foot stepping through. Even, comfortable pacing with small vertical body bob, arms swinging naturally, head steady, gaze forward. BACKGROUND: completely plain flat uniform light grey, single flat color, no gradient, no floor line, no cast shadow on the background, cleanly separated silhouette for cutout.
Creator
Olaf Beck
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