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Made with Seedream 5.0 Pro ยท CC0 ยท 29 Sept 2026
Generated from: Use this exact character reference for face, clothing, colors and body proportions: https://res.cloudinary.com/dol86wsz1/image/upload/v1790671134/summer_chat/uploads/8b0b11c8-c78f-4a1b-a4c5-f63a02143bbf/1790671133615-bud.png.png 2D game character animation sheet - the SAME single character shown in exactly 4 frames of a walking cycle, arranged in a clean 2 by 2 grid (2 columns, 2 rows), four equal cells, four figures total. LAYOUT RULES (important): every figure is fully inside its own cell and centered there, with a visible empty flat background border on all four sides; neighbouring figures never touch and never overlap; no frame borders, no dividing lines, no grid lines, no labels, no numbers, no text, no watermark, no motion arrows. CHARACTER (must be identical in all 4 frames): a sturdy bearded human miner, mid 40s, burly build, short brown beard and moustache, leather miner cap with a round brass headlamp mounted on the front, shirt with torn-off ragged short sleeves, brown leather work vest with two chest pockets, wide leather belt with tool pouches, beige canvas trousers with large side cargo pockets, scuffed dark brown lace-up work boots, a coil of rope slung over his shoulder. He carries an iron pickaxe with a wooden handle in one hand, held low beside his body at his side, pickaxe head near the ground - the pickaxe is NOT shouldered. The pickaxe stays in the same hand in every frame. STYLE: hand-painted semi-realistic 2D game illustration matching the reference, muted earthy palette (brown, olive, beige, warm grey), soft painterly shading, clean readable silhouette, three-quarter front view, full body from cap to boots, identical scale in every frame. NOT pixel art, NOT cartoon, NOT chibi, no black outlines, no cel shading. MOTION (comfortable walk cycle, in place, same body facing the same direction): frame 1 contact with the right heel forward and the left arm forward; frame 2 passing pose with the legs together and the body at its highest; frame 3 contact with the left heel forward and the right arm forward; frame 4 passing pose with the legs together on the other side. Even relaxed pacing, natural arm swing, head level, gaze forward. BACKGROUND: completely plain flat uniform light grey, single flat color, no gradient, no floor line, no cast shadow on the background, cleanly separated silhouette for cutout.
Creator
Olaf Beck
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