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Made with Seedream 5.0 Pro ยท CC0 ยท 29 Sept 2026
Generated from: Use this exact character reference for face, clothing, colors and body proportions: https://res.cloudinary.com/dol86wsz1/image/upload/v1790671134/summer_chat/uploads/8b0b11c8-c78f-4a1b-a4c5-f63a02143bbf/1790671133615-bud.png.png 2D game character animation sheet - the SAME single character shown in exactly 6 frames of swimming, arranged in a clean 3 by 2 grid (3 columns, 2 rows), six equal cells, six figures total. LAYOUT RULES (important): every figure is fully inside its own cell and centered there; generous empty flat background margin around every figure; neighbouring figures never touch, never overlap and are separated by a wide empty gap of at least one third of a cell width; no frame borders, no dividing lines, no grid lines, no labels, no numbers, no text, no watermark, no motion arrows, no water, no waves, no splash, no waterline. CHARACTER (must be identical in all 6 frames): a sturdy bearded human miner, mid 40s, burly build, short brown beard and moustache, leather miner cap with a round brass headlamp mounted on the front, shirt with torn-off ragged short sleeves, brown leather work vest with two chest pockets, wide leather belt with tool pouches, beige canvas trousers with large side cargo pockets and the boots still on, a coil of rope slung over his shoulder. His iron pickaxe stays strapped on his belt so both hands are free. STYLE: hand-painted semi-realistic 2D game illustration matching the reference, muted earthy palette (brown, olive, beige, warm grey), soft painterly shading, clean readable silhouette, three-quarter front view, full body from cap to boots, identical scale in every frame. NOT pixel art, NOT cartoon, NOT chibi, no black outlines, no cel shading. MOTION (swimming toward the viewer, arms doing a steady crawl stroke, legs kicking behind, body pitched slightly forward as if floating, but the whole body still fully visible in every frame): frame 1 right arm reaching far forward above the head; frame 2 right arm pulling down through the middle of the stroke; frame 3 right arm finishing at the hip while the left arm reaches forward; frame 4 left arm pulling down through the middle; frame 5 left arm finishing at the hip while the right arm starts to reach forward again; frame 6 both arms mid-stroke with the torso tilted slightly and legs fluttering. Steady alternating arm strokes, calm head above the shoulders, gaze forward. BACKGROUND: completely plain flat uniform light grey, single flat color, no gradient, no floor line, no cast shadow on the background, cleanly separated silhouette for cutout.
Creator
Olaf Beck
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