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Made with Seedream 5.0 Pro ยท CC0 ยท 29 Sept 2026
Generated from: Use this exact character reference for face, clothing, colors and body proportions: https://res.cloudinary.com/dol86wsz1/image/upload/v1790671134/summer_chat/uploads/8b0b11c8-c78f-4a1b-a4c5-f63a02143bbf/1790671133615-bud.png.png 2D game character animation sheet - the SAME single character shown in exactly 6 frames of a ladder climb, arranged in a clean 3 by 2 grid (3 columns, 2 rows), six equal cells, six figures total. LAYOUT RULES (important): every figure is fully inside its own cell and centered there; generous empty flat background margin around every figure; neighbouring figures never touch, never overlap and are separated by a wide empty gap of at least one third of a cell width; no frame borders, no dividing lines, no grid lines, no ladder rungs, no labels, no numbers, no text, no watermark, no motion arrows. CHARACTER (must be identical in all 6 frames): a sturdy bearded human miner, mid 40s, burly build, short brown beard and moustache, leather miner cap with a round brass headlamp mounted on the front, shirt with torn-off ragged short sleeves, brown leather work vest with two chest pockets, wide leather belt with tool pouches, beige canvas trousers with large side cargo pockets, scuffed dark brown lace-up work boots, a coil of rope slung over his shoulder. His iron pickaxe with a wooden handle is slung on his belt at his side so both hands stay free for climbing. The pickaxe stays in the same place on the belt in every frame. STYLE: hand-painted semi-realistic 2D game illustration matching the reference, muted earthy palette (brown, olive, beige, warm grey), soft painterly shading, clean readable silhouette, three-quarter front view, full body from cap to boots, identical scale in every frame. NOT pixel art, NOT cartoon, NOT chibi, no black outlines, no cel shading. MOTION (climbing a ladder hand over hand, same body facing the same direction, seen from the same three-quarter front angle): frame 1 both hands raised high gripping above head height; frame 2 right hand pulls down as the left knee lifts; frame 3 body pulled up with the left leg pushing, right arm reaching high; frame 4 both hands at head height with legs pushing; frame 5 left hand pulls down as the right knee lifts; frame 6 body pulled up with legs extended and the right arm reaching high. Alternating hands and knees, torso close to the ladder, gaze upward. BACKGROUND: completely plain flat uniform light grey, single flat color, no gradient, no floor line, no cast shadow on the background, cleanly separated silhouette for cutout.
Creator
Olaf Beck
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