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Made with Seedream 5.0 Pro ยท CC0 ยท 29 Sept 2026
Generated from: Use this exact character reference for face, clothing, colors and body proportions: https://res.cloudinary.com/dol86wsz1/image/upload/v1790671134/summer_chat/uploads/8b0b11c8-c78f-4a1b-a4c5-f63a02143bbf/1790671133615-bud.png.png 2D game character animation sheet - the SAME single character shown in exactly 6 frames of a pickaxe attack swing, arranged in a clean 3 by 2 grid (3 columns, 2 rows), six equal cells, six figures total. LAYOUT RULES (important): every figure is fully inside its own cell and centered there; generous empty flat background margin around every figure; neighbouring figures never touch, never overlap and are separated by a wide empty gap of at least one third of a cell width; no frame borders, no dividing lines, no grid lines, no labels, no numbers, no text, no watermark, no motion arrows, no impact effects. CHARACTER (must be identical in all 6 frames): a sturdy bearded human miner, mid 40s, burly build, short brown beard and moustache, leather miner cap with a round brass headlamp mounted on the front, shirt with torn-off ragged short sleeves, brown leather work vest with two chest pockets, wide leather belt with tool pouches, beige canvas trousers with large side cargo pockets, scuffed dark brown lace-up work boots, a coil of rope slung over his shoulder. He grips a long iron pickaxe with a wooden handle with both hands - in this attack the pickaxe is his weapon. STYLE: hand-painted semi-realistic 2D game illustration matching the reference, muted earthy palette (brown, olive, beige, warm grey), soft painterly shading, clean readable silhouette, three-quarter front view, full body from cap to boots, identical scale in every frame. NOT pixel art, NOT cartoon, NOT chibi, no black outlines, no cel shading. MOTION (an attacking swing with the pickaxe, same body facing the same direction): frame 1 fighting stance with the pickaxe held diagonally in front, knees slightly bent; frame 2 drawing the pickaxe far back over the right shoulder, torso twisting; frame 3 full wind-up with the weight on the back foot; frame 4 explosive forward swing with the torso turning into the strike; frame 5 full impact strike with the pickaxe head thrust forward and low, weight on the front foot; frame 6 follow-through and recovery, pickaxe pulled back toward the guard. Powerful, readable arc with a clear wind-up and strike frame. BACKGROUND: completely plain flat uniform light grey, single flat color, no gradient, no floor line, no cast shadow on the background, cleanly separated silhouette for cutout.
Creator
Olaf Beck
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