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Made with Seedream 5.0 Pro ยท CC0 ยท 23 Sept 2026
Generated from: Game sprite sheet asset, one single sheet, arranged in a strict rectangular grid layout with wide empty gutters between the cells. No dividing lines, no borders, no text, no labels, no watermark, no drop shadows. TOP ROW - FOUR EQUAL CELLS LEFT TO RIGHT - a 4-frame flight animation cycle of ONE stylized worker honeybee in strict side profile view, head facing to the right. In all four cells the bee is exactly the same size, same body shape, same head, same six legs, same colours and same body pose. Only the wings change between frames: cell 1 = wings fully down, folded flat back along the body; cell 2 = wings mid-stroke, lifted about 45 degrees; cell 3 = wings fully up, raised vertically overhead; cell 4 = wings mid-stroke again, lifted about 45 degrees. Together the four frames form a smooth looping wingbeat cycle. BOTTOM LEFT - one dense rectangular texture tile of a honeybee SWARM: dozens of crowded, overlapping worker honeybees packed tightly and evenly, filling the whole rectangle to its edges with no gaps, no background areas, no border, no frame and no single focal bee, designed to repeat seamlessly across a flat surface. BOTTOM RIGHT - one separate single worker honeybee in side profile in a CRAWLING pose: standing on an invisible flat surface with its six legs out and down, walking pose, wings folded. Worker honeybee design: banded abdomen with amber-gold and dark brown stripes, dark brown fuzzy thorax, dark head with antennae, two translucent pale wings, six dark legs, plausible worker honeybee proportions. Flat, clean, crisp stylized digital game art, bold simple silhouettes, hard clean edges, high contrast, not photorealistic, not painterly, no noise, no blur, no glow. Every bee isolated on a completely flat, uniform, solid pure white background with no gradient, no texture and no shadow.
Creator
user_d2ff5e3c
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