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Made with Seedream 5.0 Pro ยท CC0 ยท 19 Sept 2026
Generated from: Retro 16-bit arcade pixel-art SPRITE SHEET of ONE character on a FULLY TRANSPARENT background (alpha 0), delivered as a PNG with real transparency. CANVAS AND GRID (obey exactly): the image is exactly 512 by 512 pixels. It is a 4 columns x 4 rows grid of 16 equal cells, each cell exactly 128 by 128 pixels, the first cell starting at pixel (0,0) top-left. Frames are placed in ROW-MAJOR order: frame 0 at column 0 row 0, frame 1 at column 1 row 0, frame 2 at column 2 row 0, frame 3 at column 3 row 0, frame 4 at column 0 row 1, frame 5 at column 1 row 1. Only those 6 cells contain anything. All 10 remaining cells are COMPLETELY EMPTY and fully transparent. No grid lines, no cell borders, no frame numbers, no text, no watermark, no labels anywhere. FIGURE PLACEMENT: the character is about 105 pixels tall inside its 128 px cell, horizontally centred in that cell, feet resting on a baseline about 12 pixels above the bottom edge of the cell. Use IDENTICAL scale, IDENTICAL baseline and IDENTICAL horizontal centring in all six frames so the sprite does not jitter or slide. Nothing may cross a cell boundary; every frame sits fully inside its own cell with clear empty transparent margin around it and neighbouring frames never touch. CHARACTER (identical in every frame): a stocky, muscular, broad-shouldered man in his 50s. Short dark brown hair greying at the temples. Thick brown beard with grey in it. Big friendly smile. Tan skin. Thick neck and thick forearms. Bright royal-blue short-sleeve t-shirt with a ROUND WHITE EMBLEM on the chest drawn as a simple flat shape (do NOT attempt readable letters). Black knee-length cargo shorts with a side pocket. A black smartwatch on one wrist and a dark tattoo armband around one upper arm. Black sneakers with white soles. Arms pumping in a boxer's guard with fists near the chest. VIEW: strict SIDE PROFILE, facing to the RIGHT of the image, in every frame. ANIMATION: a 6-frame seamless RUN cycle in side profile facing right - strong forward lean of the torso, big long stride, deep knee bend on the gather poses, both feet OFF the ground at the passing pose, arms pumping alternately near the chest. Frame 5 must flow smoothly back into frame 0. STYLE: 16/32-bit arcade pixel art. Hard pixel edges, large visible pixels, NO anti-aliasing, NO gradients, NO blur, NO dithering mush, NO soft shading. Limited palette of about 24 to 32 flat colours: royal blue shirt, tan skin, dark brown and grey hair and beard, black shorts, black and white shoes. A dark 1-pixel outline around the figure like a 32-bit arcade fighter. Readable silhouette over fine detail. FORBIDDEN: no white, green, black, coloured, solid, gradient or checkerboard background fill of any kind - the background must be transparent everywhere including every unused cell. No drop shadow, no ground shadow, no dust puffs, no speed lines, no impact flash, no motion blur, no text, no numbers.
Creator
PrimoRocket
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