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Made with Grok Imagine ยท CC0 ยท 19 Sept 2026
Generated from: Retro 16-bit arcade beat 'em up PIXEL ART SPRITE SHEET of ONE character, on a plain flat near-white off-white background. Square image. The sheet is ONE uniform grid of 4 columns x 4 rows = 16 equal square cells, cell (0,0) at the top-left. Draw frames in ROW-MAJOR order and fill only the first 4 cells; every remaining cell is completely EMPTY flat background. No grid lines, no cell borders, no frame boxes, no numbers, no letters, no labels, no watermark, no text anywhere. The same character in every frame, in SIDE PROFILE FACING RIGHT: a stocky muscular broad-shouldered man in his 50s, short dark brown hair greying at the temples, thick brown beard with grey, big friendly smile, tan skin, thick neck, thick forearms. Bright royal-blue short-sleeve t-shirt with a plain round white emblem shape on the chest (shape only, no readable letters), black knee-length cargo shorts with a side pocket, black smartwatch on the wrist, dark tattoo armband on one upper arm, black sneakers with white soles. Every pose drawn at exactly the same scale and body proportions, feet on the same horizontal baseline, body horizontally centred the same way in every cell, so swapping frames does not make the character jump or shift. Chunky readable silhouette, limited flat palette, hard pixel edges, no anti-aliasing, no gradients, dark 1 pixel outline. No drop shadow, no ground shadow, no dust, no speed lines, no impact flash, no motion blur. JUMP animation, 4 frames: frame 0 (column 0 row 0) deep crouch, knees bent, arms pulled back ready to spring; frame 1 (column 1 row 0) launch, legs extending straight, arms swinging up, body rising; frame 2 (column 2 row 0) airborne at the top of the jump, knees tucked up under the body, arms up and forward; frame 3 (column 3 row 0) landing, both feet down, knees bent absorbing the landing, arms out forward for balance.
Creator
PrimoRocket
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