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Made with Nano Banana 2 Lite ยท CC0 ยท 14 Oct 2026
Generated from: Top-down 2D pixel art dark alley layout, cracked asphalt floor, overflowing trash cans scattered as obstacles, puddles reflecting dim streetlamp light in the center, broken crates blocking shortcuts, fly nests glowing faintly in the corners as spawn points, night-time palette of deep navy and sickly yellow Drawn in this game's art direction: Retro pixel art, 16-bit style, chunky pixels, bold black outlines, flat cel colours with minimal shading, strong contrast, top-down or front-facing views, vivid saturated palette of greens yellows and reds, arcade cabinet feel Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
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