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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Oct 2026
Generated from: A 2D game sprite sheet arranged as an exact 3 by 3 grid of nine equal square cells, on a completely flat uniform plain light grey background. No grid lines, no border, no frame, no text, no labels, no numbers, no watermark, no background shadows. All nine cells show the exact same single character: a heavy human bruiser bandit, broad shouldered and stocky, in rust brown and dark leather armour with a fur shoulder mantle and a battered helm, holding a large two handed axe, profile view facing LEFT. Row 1 (top three cells): idle heavy stance, three frames of subtle breathing and axe resting, feet planted at the bottom centre of each cell. Row 2 (middle three cells): attack, three frames - axe hauled back overhead, heavy downward chop forward, follow through with axe low. Row 3 (bottom three cells): hurt, three frames - struck and recoiling, flinching with head back, staggering a small step backwards. Style: crisp 2D game sprite with clean readable dark outlines, simple flat cel shading, vibrant lived-in medieval dark fantasy colour, limited palette, no painterly brushwork, no illustration card art, no pixel art. Each figure exactly the same height and scale, fully contained inside its own cell with clear margin, full body visible head to toe, nothing cropped. Plain flat background only, no floor, no scenery, no props.
Creator
William Sheaffer
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