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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Top-down overhead view of a closed tea factory arena: a long sorting hall with conveyor machines and tarpaulin-covered crates for cover, heaps of tea dust, a storage godown with stacked sacks, a boiler room full of pipes, a loading dock with an old truck, a main gate and a gap in the side fence where enemies come in, and a broken shutter exit as the escape goal. Drawn in this game's art direction: Photorealistic, gritty realistic horror rendering, dusty old interiors of worn wood, rusted metal and cracked plaster, low-key lighting from warm tungsten bulbs mixed with cold moonlight through barred windows, harsh deep shadows, handheld first-person camera feel with slight lens distortion and shallow depth of field, desaturated brown, green and amber palette sinking into near-black shadows, subtle film grain. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
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