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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: A wide four-lane city avenue at night soaked by rain, mirrored puddles covering the asphalt, lines of parked cars, toppled barricades and open manholes forming obstacles down the middle, abstract glowing neon tubes and shapes with no lettering on the buildings and steam venting from the pavement, a plain lit arch of neon tubes standing at the far end as the goal; low behind-the-player chase camera in the centre of the road, wide-angle one-point perspective looking down the avenue, no text or UI. Drawn in this game's art direction: Stylised 3D, semi-realistic with slightly exaggerated proportions and clean readable shapes, smooth hard-surface materials: wet asphalt, chrome and painted steel with strong specular reflections, glossy armour plates and rubber; night lighting from neon tubes, headlights and volumetric haze, strong rim light on every subject, wet-ground bounce light; low fast chase camera close to the ground with mild motion blur and a wide-angle feel; high-contrast palette of deep navy night, hot magenta, electric cyan and sodium amber, no text, no UI, no logos. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Samuel Sóstenes
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