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Made with Summer Pixel ยท CC0 ยท 19 Sept 2026
Edited image: Redraw this character as a 16-bit retro pixel art game sprite sheet for a side-scrolling platformer. Output ONE single horizontal row of exactly 6 frames of a JUMP sequence in the air, pure side view, character facing RIGHT: frames 1 to 3 show the upward rise (frame 1 launch off the ground, frame 2 rising, frame 3 apex with arms up), frames 4 to 6 show the fall downward (frame 4 starting to fall, frame 5 falling with legs tucked, frame 6 falling fast with legs reaching down). Every frame is the exact same square 64x64 pixel cell; the 6 cells are packed edge to edge in one row with zero gap, zero border, zero separating line. The whole body fits entirely inside each 64x64 cell, exactly the same size in all six frames, roughly centered in its cell, with no part of a neighbouring frame leaking into a cell. Keep her identity: long chestnut-auburn hair with golden yellow streaks, glowing yellow eyes, white and dark navy robe with gold trim. Flat solid magenta background, character only: no ground, no floor shadow, no smoke, no dust, no text, no numbers, no labels, no frames, no extra poses, no multiple rows. Hard pixel edges, no anti-aliasing, no blur, limited palette of about 12 colors, SNES 16-bit look, wide horizontal strip.
Creator
Kronos
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