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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: First-person view from standing eye height in the middle of a long straight school corridor, closed classroom doors with small square windows along both sides, polished light ceramic tile floor, pale painted walls, tall windows at the far end spilling daytime light in long stripes across the floor, a couple of backpacks left on the floor beside a door, camera level and aimed straight down the corridor, empty and quiet, no people, no text. Drawn in this game's art direction: Clean stylised-realistic 3D render at architectural-visualisation realism, geometry slightly simplified but proportions true to a real school; matte painted concrete walls, glazed ceramic floor tiles with a soft sheen, brushed aluminium window frames, plain glass, painted steel doors, worn wooden desk edges; bright diffuse daytime daylight through tall windows, gentle global illumination with soft contact shadows and no harsh spotlights; camera reads as a calm first-person walk at about 1.6 m eye height with a faint handheld sway and a 65-degree field of view; palette of off-white and warm light grey walls, cool grey-green ceramic floors, pale teal accents, small warm wood and orange notes, low saturation overall, no text or interface elements anywhere. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Luiz Zanotti
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