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Made with Nano Banana 2 Lite ยท CC0 ยท 9 Oct 2026
Generated from: 2D side-view fight: the lean hooded survivor dashes backward while his floating rifle fires a bright tracer burst, the wiry chemist splits into three grey smoke clones mid-leap, wet cracked floor filling the lower half of the view, close side-on camera on both bodies, muzzle flash lighting their faces. Drawn in this game's art direction: 2D fighting game sprite art in a hand-painted 90s arcade style, semi-realistic anime proportions with crisp black outlines and flat cel shading, painted muscle, fabric and rusted metal textures, glossy gun barrels and drifting smoke, hard rim lighting with bright impact flashes, camera locked to a flat side-on view of the arena, palette of gunmetal blue, sickly toxic green and hot magenta neon over deep bruised-purple shadows. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Pablo Ernesto Nunes
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