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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: 2D side-view fighting arena at night: two fighters face each other across a flat wet concrete floor, a lean hooded survivor stands back with a floating rifle hovering at his shoulder, a wiry chemist crouches low with a lit cigarette and a raised syringe, a ground shockwave ring spreads between them, symmetrical wide side-on camera, low to the ground, sparks and drifting dust. Drawn in this game's art direction: 2D fighting game sprite art in a hand-painted 90s arcade style, semi-realistic anime proportions with crisp black outlines and flat cel shading, painted muscle, fabric and rusted metal textures, glossy gun barrels and drifting smoke, hard rim lighting with bright impact flashes, camera locked to a flat side-on view of the arena, palette of gunmetal blue, sickly toxic green and hot magenta neon over deep bruised-purple shadows. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Pablo Ernesto Nunes
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