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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Full body single character on a plain background: a tall lean scavenger wrapped in charcoal cloth strips, spiky ragged shoulder rags, a cracked clay mask with one narrow slit eye, a rust-red scarf, gripping a hooked iron pry-bar. Strong spiky silhouette, three signature colours charcoal, rust-red and bone-white, one glance-recognisable feature: the cracked single-slit mask. Three-quarter view facing camera, wide aggressive stance. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Lida Hagh nezhad
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