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Made with Seedream 5.0 Pro ยท CC0 ยท 3 Oct 2026
Generated from: One single sprite sheet image for a 2D game character. Strict uniform grid of 8 rows and 8 columns = 64 equal square cells, no gaps, no borders, no dividing lines, no text, no numbers, no watermarks. Flat solid chroma-key green background (RGB 0,255,0) fills the whole image, no gradient, no drop shadow, no checkerboard. Every cell shows the SAME character: a stylized hand-drawn storybook boy hero in early-2000s Disney hand-drawn warm animation style, flat cel shading, clean thick dark outlines, expressive but only mildly exaggerated proportions, about five heads tall - NOT chibi, NOT super-deformed, NOT anime. He has spiky brown hair, a white shirt, a brown leather vest, a blue necktie, brown gloves, blue trousers and brown boots. In every cell: full body from hair to boot soles, centered horizontally in its cell, exactly the same size in every cell, boots resting on the same horizontal ground line low in the cell. Between frames of one cycle only the limbs and pose change - head, body and costume drawing stay identical. All four directions are drawn separately and differently: the left-facing side profile is NOT the same drawing mirrored as the right-facing side profile. Layout, top-down RPG turnaround, camera slightly above the character so we see the tops of the shoulders: Row 1, top row - facing the viewer (front view, looking at the camera): 8 frames of a calm standing idle loop, feet together, tiny breathing and hair drift. Row 2 - front view action: cells 1-4 four frames of a front walk cycle with clearly alternating legs (one leg steps forward, then the other; arms swing opposite); cells 5-7 three frames of a front sword swing, arm raised, then slashing down, then recovering; cell 8 a front standing pose with feet together. Row 3 - facing away from the viewer (back view, we see his back and the back of his hair): 8 frames of a calm standing idle loop. Row 4 - back view action: cells 1-4 four frames of a back-view walk cycle with clearly alternating legs; cells 5-7 three frames of a back-view sword swing; cell 8 a back-view standing pose. Row 5 - left profile, facing screen-left: 8 frames of a calm standing idle loop in profile. Row 6 - left profile action: cells 1-4 four frames of a left-facing walk cycle in profile with clearly alternating legs; cells 5-7 three frames of a left-facing sword swing; cell 8 a left-facing standing profile pose. Row 7 - right profile, facing screen-right: 8 frames of a calm standing idle loop in profile. Row 8, bottom row - right profile action: cells 1-4 four frames of a right-facing walk cycle in profile with clearly alternating legs; cells 5-7 three frames of a right-facing sword swing; cell 8 a right-facing standing profile pose. Character reference sheet for a top-down 2D game, consistent character design in every cell, flat cel shading, thick clean outlines, no scenery, no props, no ground shadows, no labels.
Creator
user_566ecbb9
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