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Made with Summer Pixel ยท CC0 ยท 18 Sept 2026
Edited image: Use the exact same character shown in this image: same face, same dark brown-black hair in a short low braid, same slate charcoal and deep navy tattered armoured coat, same battered scrap-metal shoulder plating, oxblood leather harness, wrapped grey gloves, heavy boots, same glowing amber eclipse-tech core at the belt, same single-handed glowing energy blade with a warm amber halo. Keep the identical character design, identical proportions, identical colours and identical upper-left key light. Redraw this character as a horizontal run-cycle animation sprite sheet: one single row of exactly 6 evenly spaced frames of the SAME character running to the right, full body head to toe, side view, same scale and same foot baseline in every cell. Frame 1 contact landing (lead foot planted forward, trailing leg back, opposite arm forward). Frame 2 down and pass (weight low over the planted foot, knee bent, arms crossing the body). Frame 3 push-off (trailing leg extending, ankle snapping). Frame 4 airborne (both feet off the ground, legs scissored wide, body slightly lifted). Frame 5 opposite contact (mirrored lead leg). Frame 6 opposite push-off. The long tattered coat and the braid trail backward from momentum in every frame, the energy blade is held in the trailing hand and sweeps back. Flat plain light grey background, generous gap between poses, no cell borders, no grid lines, no text, no labels, no watermark. Hand-painted hi-res 2D illustration, painterly shading, premium modern action game art. No geometric or placeholder shapes.
Creator
Ahmed Hakhil Shaik
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