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Made with Seedream 5.0 Pro ยท CC0 ยท 1 Oct 2026
Generated from: 16-bit SNES/GBA-era JRPG pixel art battle arena background, chunky visible pixels, thick dark outlines, saturated flat colors, limited palette, dithering, cheerful child-friendly cartoon look, wide 16:9 stage plate, flat color bands only, no smooth gradients, no 3D, no realism. COMPOSITION (critical): empty battle stage on a WIDE SOLID ROCKY LEDGE, not a bridge. The horizon line sits at exactly 38 percent down from the top of the image. Everything above that is backdrop. Everything below it, the entire bottom 62 percent of the frame, is one large flat horizontal rock platform: a clear, unambiguous, walkable stone path surface that reads as solid ground all the way down to the bottom edge. Paint the far edge of the ledge meeting the backdrop at that 38 percent line. Keep the left third and the right third of the platform completely empty and simple with no large props, boulders or trees on them. There is NO bridge, NO suspension cables, NO wooden planks, NO rope, and NO visible chasm in front of the walkable surface - the ground the fighters stand on is a broad solid stone ledge that fills the whole bottom of the frame. BACKDROP: tall grey-blue rocky mountain walls and jagged cliffs behind, several layers of receding mountain silhouettes, snow-capped white peaks high up, a pale blue sky with flat pixel clouds, a few small pine trees and shrubs clinging to the rocks at the back edge of the ledge. FLOOR: flat grey-brown stone with visible pixel cracks, small gravel, a few tufts of grass growing between the rocks, kept visually simple and uniform. No shadows of anyone. STRICTLY FORBIDDEN: no characters, no people, no humans, no faces, no creatures, no monsters, no animals, no birds, no text, no letters, no numbers, no symbols, no buttons, no menus, no user interface, no logos, no watermark, no signature. Completely empty stage.
Creator
user_d98ccfe5
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