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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Oct 2026
Generated from: Full battlefield BACKGROUND for a stylized chunky cartoon 2D mobile arena card battle game, landscape 4:3, high resolution 1920x1440, top-down three-quarter view. CRITICAL GEOMETRY, follow exactly: - A wide channel of clear turquoise water flows as a straight HORIZONTAL band right across the middle of the image, edge to edge, occupying the middle fifth of the height (about y 40.5% to 59.5% of the image height, centred on the middle row). - Exactly TWO bridges cross that channel PERPENDICULARLY. Each bridge is a straight VERTICAL deck standing at 90 degrees to the water, running in a straight line from the bottom bank to the top bank, over the water. - The two bridges are identical, symmetric, and centred at 27% and 73% of the image width (left of centre and right of centre), directly below and above where the princess towers stand. - Think of the water band plus the two bridges forming a horizontal bar crossed by two vertical bars, like an H made of one flat line and two uprights. The bridges must NEVER run along the water band. - Each bridge is a chunky sandstone slab bridge with short parapet walls, seen from above, its deck spanning only the water band plus a small landing on each bank. - Keep these six patches of flat open ground completely clean and solid, decorated only with the biome's own flat sand texture: the two side areas (about 21% and about 79% of the width, on both the near bank and the far bank) and the two central areas just above and just below the water band. No water, no boulders, no rocks, no palm trees and no tall props on those patches. BIOME: DESERT OASIS. Warm golden sand dunes and flat packed sunlit sand ground, a clear turquoise oasis water channel filling the water band, chunky sandstone slab bridges with short parapet walls, a few chunky cartoon palm trees and rounded desert boulders allowed ONLY along the outer edges of the image, bright warm desert daylight. The arena is enclosed by a chunky decorative border of sandstone blocks and dunes fitting the desert biome. The battlefield is empty: no characters, no units, no buildings, no towers, no UI, no text, no letters, no numbers, no logo, no watermark. Chunky hand-painted stylized cartoon illustration, thick rounded shapes, vivid saturated colours, soft ambient occlusion shading, clean flat readable planes, crisp clean high-detail edges, no blur, no softness, no upscaling artifacts. Original artwork.
Creator
user_081378c1
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