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Made with Seedream 5.0 Pro ยท CC0 ยท 25 Sept 2026
Generated from: A single video-game sprite sheet, strictly a 4 by 4 grid of 16 equal square cells that fill the entire square image edge to edge, no gaps between cells, no grid lines, no borders, no text, no labels, no watermark, no numbers. All 16 frames show ONE character: Arachne Gorgon, an elegant chilling anime-horror villain, a slender woman wearing a long elegant floor-length black dress with a tall high collar, long flowing silver-gray hair, pale skin, sharp thin features, dark eye makeup. STRICT SIDE-ON PROFILE view, facing RIGHT (east), like a classic side-scrolling platformer character sprite; never 3/4 view, never front-facing, never top-down. Every frame has the SAME scale, the SAME camera angle, the SAME ground baseline under her feet, centered in its cell, full body visible from head to feet, arms and legs separated from the body. Stylized PIXEL ART, clean linework with bold thick dark outlines, limited dark palette with a few striking highlights, flat cel shading, harsh hard pixel edges, crisp square pixels, absolutely no anti-aliasing, no soft gradients, no 3D shading, no photorealism. Animation layout: ROW 1 (top) = idle stance, breathing gently, 4-frame subtle loop; ROW 2 = move east, walking forward to the right with the long dress swaying, 4-frame walk cycle; ROW 3 = attack, summoning sharp glowing purple spider-web shapes from her open hands, casting, 4 frames; ROW 4 (bottom) = hurt, flinching backward with a brief red tint flash across her body, 4 frames. The character must be identical in design between every frame; only the pose and the web/red-flash effects change. Background is a flat solid uniform chroma-key green (#00FF00) covering the whole sheet, completely plain and even, no shadow, no gradient, no floor line. Dark palette overall, beautiful and unsettling.
Creator
Gabriel Locic
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