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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Oct 2026
Generated from: Authored indie pixel art, cinematic and restrained, 16-bit era aesthetic rendered crisply at high resolution. Muted desaturated cool palette of about 18 colours total: dusty navy, dark teal, slate grey, bone grey, with oxblood and dirty amber accents only. NO saturated primary colours, no neon, no pure black, no pure white. The darkest tone is a dark desaturated blue-grey, not black; outlines are dark desaturated tones, never pure black. Flat colour fills with only 2 to 3 shading steps, hard crisp square pixel edges, no anti-aliasing, no blur, no soft gradients, no glossy highlights, no 3D render look, no photographic realism. Single soft key light from the upper left. Style is NOT chibi, NOT anime, NOT glossy mobile visual-novel art, NOT smooth vector art. Absolutely no text, no captions, no letters, no numbers, no signature, no watermark, no border, no frame, no UI. Locked shared palette for this game (use these exact colours and nothing else): #1b2233 deep navy shadow, #2b3a4a slate blue, #3d5061 dusty teal, #55676e muted teal grey, #7c8b84 pale sage grey, #9aa39c bone grey, #b8b3a6 warm bone, #8f9aa6 cool light grey, #6b2f36 oxblood, #953f42 dusty oxblood, #a8763a dirty amber, #c69a4e amber light, #6b533f dark umber, #332c2c warm near-black, #d3cdbc pale bone highlight, #8a6455 skin shadow, #b0836b muted skin, #c9a189 skin light. Full-body visual-novel character sprite, ONE single character only, isolated on a flat uniform very light cool grey background #cfd2cd that touches all four edges of the frame. Absolutely nothing else in the image: no floor, no ground line, no horizon, no cast shadow, no contact shadow, no reflection, no props, no furniture, no second figure, no scenery. Standing pose, both feet flat on the ground, weight even, arms relaxed and held slightly away from the body so the silhouette reads, three-quarter view facing the viewer, head level. Figure centred horizontally, filling about 92 percent of the frame height, feet at the very bottom edge, head just below the top edge; the same framing and scale for every character in this game. Roughly 6.5 heads tall so the figure reads as a teenager. Anatomically simple stylised proportions, small restrained face, expression carried only by the brows, eyes and mouth. The colour #cfd2cd must not appear anywhere in the character. The character: Amara, a striking 16-year-old girl, even symmetrical features, long straight near-black hair falling past her shoulders and tucked behind one ear, pale cool skin. She wears a wine-and-maroon school blazer over a crisp bone-white collared shirt with a dark tie, a dark pleated knee-length skirt, dark tights, and dark low-heeled shoes. Poised and upright, shoulders level, chin level, hands still at her sides. Expression, surprised: brows raised high with a small crease between them, eyes wide open and round, mouth slightly parted in a small oval. Her body stays perfectly upright and composed, hands still - a controlled flicker of surprise, not theatrical shock, not a gasp. Square uniform pixel grid, hard aliased pixel edges.
Creator
milkslayer635
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