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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Game-asset sprite: an isolated cut-out of a single straight alley PATH pasted on a flat chroma-key matte. SUBJECT: one straight alley walkway drawn in strict ONE-POINT PERSPECTIVE, receding FORWARD away from the viewer. The walkway is widest at the bottom of the subject and its left and right edges converge to a narrow vanishing point in the upper-centre of the frame (around 50% across, 40% down from the top). Pixel-art style, crisp low-resolution pixel grid, visible paving seams and slabs shrinking and tightening toward the vanishing point. Along the RIGHT side of the path only, 3 widely and unevenly spaced lamp posts - "occasional", not a fence - each one further away drawn proportionally smaller and set further from its neighbour: the nearest post is tallest and sits toward the bottom-right, the furthest is a small post near the vanishing point. Each lamp head has a warm amber glow that stays inside its own shape, with a pool of amber light lying on the path directly beneath it. Path surface is dark wet asphalt on deep indigo night, with smeared magenta, cyan and violet neon reflections streaking along the paving. Moody melancholic film-noir urban decay, but the neon genuinely pops - bright and saturated. Warm amber lamp light against cool neon. BACKGROUND: one single perfectly flat, uniform, saturated bright green screen, the exact colour of rgb(0,255,0) / #00FF00, identical in every background pixel from corner to corner and edge to edge. Completely flat matte - no gradient, no vignette, no corner darkening, no radial glow, no haze, no fog, no noise, no grain, no paper texture, no soft shadow anywhere in it. The subject is centred in the canvas with a wide, clean, generous margin of pure flat green all around it; nothing touches any canvas edge. CLEAN SEPARATION: nothing bleeds or glows into the green - no lamp halo, no light spill, no ambient occlusion, no soft drop shadow on the matte. Hard, clean edges between the artwork and the green, exactly like a paper cut-out paste-up. NOTHING ELSE: only the path and its lamp posts are drawn - absolutely no sky, no buildings, no walls, no horizon, no skyline, no scenery, no backdrop fill, no silhouettes, no distant city. No bright green inside the path, the lamp posts or the reflections. No words, letters, numbers or signage text anywhere. This is an isolated chroma-key game sprite on a green screen, not a picture of a place.
Creator
Rizki dwi
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