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Made with Grok Imagine ยท CC0 ยท 26 Sept 2026
Generated from: Character sprite sheet, front view, one horizontal row of exactly 3 evenly spaced poses. Style: polished modern anime JRPG sprite sheet, clean cel shading, crisp line art, strong readable silhouette, consistent soft key light from upper left, high detail, original design, no text, no watermark, no logos, no UI. Character (identical in all 3 poses): Alice, original female hero of the NUYDF squad, a young woman with an athletic fit build and average height, realistic proportions about 7 heads tall, soft feminine facial features, big brown eyes, light skin, short brown hair in a neat layered short bob with soft strands framing her face, and a kind confident level-headed expression with a calm warm smile - not aggressive, not timid, not a child, no chibi proportions, no oversized head, no mannequin. Outfit - the NUYDF combat suit, identical design language to her squadmate Elias: sleek form-fitting futuristic combat suit that follows the body's contours, athletic and streamlined rather than bulky. Dark charcoal-navy base with lighter gray-blue segmented armored panels across the chest, abdomen and sides, reinforced shoulder and upper-chest sections. Tight articulated sleeves with darker sections around the joints and lighter armor plating along the forearms. Narrow waist continuing into reinforced panels around the hips and upper thighs. Legs in tight black-gray material with distinct armor plating on the thighs, knees and lower legs, sleeker thighs with more substantial protective knee and shin pieces. Thin glowing cyan accent light lines along the armor panel seams with a few small magenta and amber detail lights. Dark armored boots and dark gloves, complete hands with visible fingers. Action - her first light attack, a fast straight punch, in three pose-to-pose keyframes: pose 1 windup with her striking arm cocked back at her hip and her torso coiled back slightly; pose 2 the strike fully extended straight toward the viewer with a sharp closed fist, forward hip drive and a focused expression; pose 3 recovery, the arm pulling back in toward her guard with weight settling. She stays front-facing and grounded, feet planted, feet at the same place in all three poses. Framing: every pose is the SAME size and the SAME pixel height, standing on the same baseline, with her feet flush to the bottom edge of the frame and the figure filling the full frame height; each pose is centred in its own evenly spaced cell with even margins, the complete figure is inside its cell head to toe with no limbs cut off at the frame edges. Do not draw her smaller or larger in any pose. Background: flat solid bright green (#00ff00) chroma-key background, no shadow, no ground plane, no scenery, no border, no panel lines, no text, no watermark, no logos, no UI, no motion blur.
Creator
Dylan
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