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Made with Seedream 5.0 Pro · CC0 · 1 Oct 2026
Generated from: SPRITE SHEET: 4 animation frames of the SAME cartoon astronaut girl, arranged in ONE single horizontal row, left to right, evenly spaced, each frame the same size and each figure the same height standing on the same invisible ground line, equal white space between figures, nothing overlapping. CHARACTER (identical in all 4 frames): a young female astronaut, cute and expressive but professional game-character design, heroic proportions about 6 heads tall (NOT chibi, NOT childish). Medium dark brown hair, natural brown eye, warm natural skin tone. Clean white and soft off-white spacesuit with pastel pink and soft lavender colour blocking on the chest, sleeves and legs, small cyan and light-blue futuristic accent stripes, a cyan glowing chest light. White gloves, chunky rounded white boots with pastel pink soles, compact lavender backpack life-support unit, white rounded helmet with the cyan-tinted visor pushed up so her face is visible. Rich clean saturated colours, no washed-out or muddy tones, no black-heavy design. Polished 2D cartoon game art: clean confident dark outlines, smooth controlled cel shading, soft highlights, strong readable silhouette. Not pixel art, not 3D render, not anime, not photorealistic. POSE: full body pure side view profile, ALL frames FACING RIGHT. This is the IDLE animation: a gentle standing breathing loop. Frame 1: standing relaxed, feet together, weight settled, arms hanging down close to the body. Frame 2: same stance, chest slightly lifted, shoulders a touch higher, head a hair higher. Frame 3: same stance, chest at its highest, arms drifted very slightly forward, helmet tilted up very slightly. Frame 4: same stance, settling back down, shoulders lowering, helmet tilted slightly forward again. Flat plain solid light grey background, no ground, no shadow, no text, no border, no grid lines, no props, exactly 4 characters in the image.
Creator
joury ELDEEB
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