Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Grok Imagine ยท CC0 ยท 26 Sept 2026
Generated from: Character sprite sheet, front view, one horizontal row of exactly 3 evenly spaced poses. Style: polished modern anime JRPG sprite sheet, clean cel shading, crisp line art, strong readable silhouette, consistent soft key light from upper left, high detail, original design, no text, no watermark, no logos, no UI. Character (identical in all 3 poses): Alice, original female hero of the NUYDF squad, young woman with an athletic fit build and average height, realistic proportions about 7 heads tall, soft feminine facial features, big brown eyes, light skin, short brown hair in a neat layered short bob framing her face, kind confident level-headed expression with a calm warm smile - not aggressive, not timid, not a child, no chibi proportions, no oversized head, no mannequin. Outfit - the NUYDF combat suit, identical design language to her squadmate Elias: sleek form-fitting futuristic combat suit following the body's contours, athletic and streamlined rather than bulky. Dark charcoal-navy base with lighter gray-blue segmented armored panels across chest, abdomen and sides, reinforced shoulder and chest sections, articulated sleeves with darker joint sections and lighter forearm plating, narrow waist into reinforced hip and upper-thigh panels, tight black-gray legs with armor plating on thighs, knees and shins, small glowing cyan accent light lines along the panel seams with a few magenta and amber detail lights, dark armored boots and gloves, complete hands with visible fingers. Action - her heavy attack, a two-handed close-range power slam, in three pose-to-pose keyframes: pose 1 a big loaded windup, both arms drawn back and up, knees bent and torso coiled; pose 2 the full power strike driving forward toward the viewer, both fists together, torso and hips thrown into it, one foot braced forward; pose 3 heavy recovery, arms dropping and weight settling. Front-facing, grounded, feet in the same place in all three poses. Framing: every pose is the SAME size and pixel height on the same baseline, feet flush to the bottom edge of the frame and the figure filling the full frame height; each pose centred in its own evenly spaced cell with even margins, the complete figure inside its cell head to toe with no limbs cut off at the edges. Background: flat solid bright green (#00ff00) chroma-key background, no shadow, no ground plane, no scenery, no border, no panel lines, no text, no watermark, no logos, no UI, no motion blur.
Creator
Dylan
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.